Achievable Cosmetics, people love chasing after their favorite cosmetics, which would be character skins and wands skins (possibly different color spells/teleport spell animation color?) Via leveling and a cheap season pass to generate revenue for further development. One or two(max) more game modes. More maps to avoid making the matches feel stale. Earned in-game currency via playing introduced and Wand/Avatar modification items for players to buy ex. a wand mod that allows you to teleport 10% faster if using that wand to teleport, Or an avatar mod that takes 5% less damage etc. Have a tier system for the mods, common, rare, epic, legendary. I'm just spitting out numbers but make it where mods give you an edge but don't take away from skill when it comes to balancing it. Basically, a higher skilled player with no mods should easily beat the low skilled player with decked out mods but with two equally skilled players the one with the decked out mods will have a slight edge in winning. Modification items should be RNG when bought but also can be exchanged into mod currency to spend at a mod vendor so even if you don't get lucky you will eventually be able to buy the epic mods you want but keep legendaries strictly RNG. That way players get the sense of the item hunt and the need to keep working up currency via playing the game while not feeling the full weight of bad luck with the RNG gods. The core gameplay is
chef's kiss
, I just think there needs to be things added to keep players engaged and a way to fund further development. Thanks for reading!